This free hands-on workshop facilitated by Andrew Walsh (http://innovativelibraries.org.uk/) will examine how games and play can help us teach the more numerical parts of the bioscience curriculum. This day is aimed at everyone involved in teaching these subjects in Higher Education settings; post-docs and PhD students with an interest in teaching are also very welcome. Participants will reflect on elements of game design and on how non-digital games could be integrated into their own practice, before having the chance to prototype an educational game of their own.
PoLNet2, the second phase of an EPSRC (and now BBSRC) Grand Challenge research theme on the Physics of Life (PoL), commenced in 2017. Its aims are to shape research programmes, new topics, and continue to grow interdisciplinary connections at the Biology-Physics interface in a sustainable way.
The contents of the workshop are organized under the umbrella of a few selected themes which all share the underlying playground of nonequilibrium physics which is at the core of living matter. Topics will include